local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1
main_id = 40027
L0_1 = {}
L1_1 = 4002701
L2_1 = 4002702
L3_1 = 4002704
L4_1 = 4002719
L5_1 = 4002705
L6_1 = 4002703
L7_1 = 4002706
L8_1 = 4002707
L9_1 = 4002708
L10_1 = 4002720
L11_1 = 4002709
L12_1 = 4002710
L13_1 = 4002711
L14_1 = 4002712
L15_1 = 4002713
L16_1 = 4002714
L17_1 = 4002715
L18_1 = 4002716
L19_1 = 4002717
L20_1 = 4002718
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
L0_1[11] = L11_1
L0_1[12] = L12_1
L0_1[13] = L13_1
L0_1[14] = L14_1
L0_1[15] = L15_1
L0_1[16] = L16_1
L0_1[17] = L17_1
L0_1[18] = L18_1
L0_1[19] = L19_1
L0_1[20] = L20_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "133002055"
L5_1 = ""
L3_1[1] = L4_1
L3_1[2] = L5_1
L4_1 = {}
L5_1 = "133002056"
L6_1 = ""
L4_1[1] = L5_1
L4_1[2] = L6_1
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = "0"
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_SET_IS_GAME_TIME_LOCKED = L2_1
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["4002701"] = L1_1
L1_1 = {}
L0_1["4002702"] = L1_1
L1_1 = {}
L0_1["4002704"] = L1_1
L1_1 = {}
L0_1["4002705"] = L1_1
L1_1 = {}
L0_1["4002706"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4002706_albedo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1002
L4_1.alias = "Ambor"
L4_1.script = "Actor/Quest/Q301/Ambor301"
L4_1.pos = "Q40027_ambor_02"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1029
L5_1.alias = "Npc1029"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4002706_eula"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1024
L6_1.alias = "Npc1024"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4002706_bannett"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4002707"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4002706_albedo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1002
L4_1.alias = "Ambor"
L4_1.script = "Actor/Quest/Q301/Ambor301"
L4_1.pos = "Q40027_ambor_02"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1029
L5_1.alias = "Npc1029"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4002706_eula"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1024
L6_1.alias = "Npc1024"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4002706_bannett"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4002708"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4002709_albedo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1002
L4_1.alias = "Ambor"
L4_1.script = "Actor/Quest/Q301/Ambor301"
L4_1.pos = "Q40027_ambor_02"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1029
L5_1.alias = "Npc1029"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q40027_eula_02"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1024
L6_1.alias = "Npc1024"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q40027_bnt_02"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4002709"] = L1_1
L1_1 = {}
L0_1["4002710"] = L1_1
L1_1 = {}
L0_1["4002711"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q40027_abd_01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["4002701"] = L1_1
L1_1 = {}
L0_1["4002702"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4002705_albedo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1002
L4_1.alias = "Ambor"
L4_1.script = "Actor/Quest/Q301/Ambor301"
L4_1.pos = "Q4002705_ambor"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1029
L5_1.alias = "Npc1029"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4002705_eula"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1024
L6_1.alias = "Npc1024"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4002705_bannett"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4002703"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q40027_abd_02"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1002
L4_1.alias = "Ambor"
L4_1.script = "Actor/Quest/Q301/Ambor301"
L4_1.pos = "Q40027_ambor_01"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1029
L5_1.alias = "Npc1029"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q40027_eula_01"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1024
L6_1.alias = "Npc1024"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q40027_bnt_01"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4002704"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q40027_abd_01"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1002
L4_1.alias = "Ambor"
L4_1.script = "Actor/Quest/Q301/Ambor301"
L4_1.pos = "Q4002705_ambor"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1029
L5_1.alias = "Npc1029"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4002705_eula"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1024
L6_1.alias = "Npc1024"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4002705_bannett"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4002705"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4002706_albedo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1002
L4_1.alias = "Ambor"
L4_1.script = "Actor/Quest/Q301/Ambor301"
L4_1.pos = "Q4002706_ambor"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1029
L5_1.alias = "Npc1029"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4002706_eula"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1024
L6_1.alias = "Npc1024"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4002706_bannett"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4002706"] = L1_1
L1_1 = {}
L0_1["4002707"] = L1_1
L1_1 = {}
L0_1["4002708"] = L1_1
L1_1 = {}
L0_1["4002709"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q40027_albedo_pre"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1024
L4_1.alias = "Npc1024"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q40027_bnt_02"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["4002710"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q40027_abd_draw"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1024
L4_1.alias = "Npc1024"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q40027_bnt_02"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 12256
L5_1.alias = "Npc12256"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4002711_N12256"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 70710566
L3_1.alias = "Gadget70710566"
L3_1.pos = "Q40027_NPCdraw"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 70710567
L4_1.alias = "Gadget70710567"
L4_1.pos = "Q40027_NPCdraw"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 70710568
L5_1.alias = "Gadget70710568"
L5_1.pos = "Q40027_NPCdraw"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 70710569
L6_1.alias = "Gadget70710569"
L6_1.pos = "Q40027_NPCdraw"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 70710570
L7_1.alias = "Gadget70710570"
L7_1.pos = "Q40027_NPCdraw"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L8_1 = {}
L8_1.id = 70710571
L8_1.alias = "Gadget70710571"
L8_1.pos = "Q40027_NPCdraw"
L8_1.scene_id = 3
L8_1.room_id = 0
L8_1.data_index = 6
L9_1 = {}
L9_1.id = 70710572
L9_1.alias = "Gadget70710572"
L9_1.pos = "Q40027_NPCdraw"
L9_1.scene_id = 3
L9_1.room_id = 0
L9_1.data_index = 7
L10_1 = {}
L10_1.id = 70710565
L10_1.alias = "Gadget70710565"
L10_1.pos = "Q40027_NPCdraw"
L10_1.scene_id = 3
L10_1.room_id = 0
L10_1.data_index = 8
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L1_1.gadgets = L2_1
L0_1["4002711"] = L1_1
L1_1 = {}
L0_1["4002712"] = L1_1
L1_1 = {}
L0_1["4002713"] = L1_1
L1_1 = {}
L0_1["4002714"] = L1_1
L1_1 = {}
L0_1["4002715"] = L1_1
L1_1 = {}
L0_1["4002716"] = L1_1
L1_1 = {}
L0_1["4002717"] = L1_1
L1_1 = {}
L0_1["4002718"] = L1_1
L1_1 = {}
L0_1["4002719"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1018
L3_1.alias = "Npc1018"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q4002706_albedo"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 1002
L4_1.alias = "Ambor"
L4_1.script = "Actor/Quest/Q301/Ambor301"
L4_1.pos = "Q40027_ambor_02"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1029
L5_1.alias = "Npc1029"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q4002706_eula"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1024
L6_1.alias = "Npc1024"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q4002706_bannett"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["4002720"] = L1_1
quest_data = L0_1
